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What are UX Essentials?

The User Experience Essentials is a collection of best style practices, pattern building guidance and UX standards, authored specifically for teams working on building Unity Editor experiences.

This collection is designed to help you catch common problems early, so you don’t have to waste time iterating late in the development process.

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Make a cheatsheet of your own

Click below to make a copy of this collection with checkboxes, and use it as a cheatsheet to test your solutions, catch common problems early and prepare for handover.

Accessibility

Collection of robust accessibility practices for the Editor.

UI does not use color as the only interaction indicator
US-0171
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UI meets minimum contrast ratios for accessibility
US-0173
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Contrast ratios of opaque or disabled elements are accessible
US-0174
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All UI elements are accessible using the keyboard
US-0180
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Colors are legible in both light and dark themes
US-0209
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Media includes alt text and descriptions
US-0215
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Tooltips display contextual help for all UI elements
US-0240
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UI localization accounts for text resizing in translated languages
US-0201
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UI follows color system in Unity Style Sheet
US-0163
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Semantic colors convey common meanings only
US-0166
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Color is only used to improve UI usability
US-0169
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Resources and API documentation

Color

Essential guidance on color usage in the Editor.

UI does not use color as the only interaction indicator
US-0171
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Colors are legible in both light and dark themes
US-0209
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UI follows color system in Unity Style Sheet
US-0163
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Semantic colors convey common meanings only
US-0166
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Color is only used to improve UI usability
US-0169
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Colors follow the Editor base layer structure system
US-0210
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Errors and other feedback states use correct message theming
US-0211
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Empty States

Essential guidance on effectively using empty windows:

Windows with no content use empty states
US-0205
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When to disable controls or hide them altogether
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Errors and Messaging

Essential guidance about effective ways of messaging:

Errors and warnings are logged to the Console window
US-0203
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“Context” parameter assigns console messages to GameObjects
US-0204
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Errors and warnings are relevant, well-written, and actionable
US-0202
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Errors and other feedback states use correct message theming
US-0211
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Icons

Guidance on icon usage in the Editor.

Uses correct Editor icons
US-0220
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Uses appropriate Editor icon type and size
US-0221
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Inheritance

Effective ways of using inheritance and overrides:

Do not use override UI patterns outside of the context of inheritance
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Provide in-context hints to show where an inherited value is coming from
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Provides in-context hints to show origin of inherited values
US-0321
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Uses UI overrides only on objects with inheritance relationships
US-0322
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Interactions

Guidance on interaction state and methods in the Editor.

UI does not use color as the only interaction indicator
US-0171
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Sliders, numeric fields, and toggles can be interacted with via their label
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When to disable controls or hide them altogether
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Only use link labels for opening external applications
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Labels

Guidance on proper usage of labels.

Sliders, numeric fields, and toggles can be interacted with via their label
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Labels do not end with punctuation
US-0213
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In Inspector-like windows, input controls should have labels and tooltips
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Only use link labels for opening external applications
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Action-oriented menu and button labels use verbs
US-0212
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Use ellipses ("...") in labels if the action requires additional input
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UI uses appropriate font sizes
US-0217
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Padding exists between text and other UI elements
US-0218
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Text is aligned appropriately
US-0219
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Resources and API documentation

Overlays

Top guidance about using Overlays in the Scene view.

Use shortcuts for "Open Overlays Menu" and "Toggle Overlays"
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Use the presets to save and reset your overlays
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Right-clicking on an overlay header lets you see overlay options
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All applicable tools are shown in the Tools overlay
US-0248
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Overlays use default visuals and behaviors
US-0249
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Tool settings are shown in the Tool Settings overlay
US-0250
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Non-GameObjects in the Scene view are selectable through the Tool Context
US-0251
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Resources and API documentation

Tooltips

Essential guidance on tooltip usage in the Editor.

Tooltips display contextual help for all UI elements
US-0240
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In Inspector-like windows, input controls should have labels and tooltips
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Tooltips are written in clear, complete sentences
US-0241
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Typography

Basics of typography and text styling in the Editor:

UI localization accounts for text resizing in translated languages
US-0201
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Only use link labels for opening external applications
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All UI elements use the appropriate font
US-0216
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UI uses appropriate font sizes
US-0217
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Padding exists between text and other UI elements
US-0218
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Text is aligned appropriately
US-0219
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Windows

Essential guidance about windows in the Editor.

Windows with no content use empty states
US-0205
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Window titles should match action labels that initiate them
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Adapt your content layout for various window sizes
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Dockable windows include tabs and window menus
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Dockable windows remain functional through Editor restarts
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The interface should support the set min and max sizes of the window
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