UI Copy Style
Guidance for user interface (UI) copy which includes all user-facing text in an interface, such as buttons, titles, error messages, and notifications.
Guidance for user interface (UI) copy which includes all user-facing text in an interface, such as buttons, titles, error messages, and notifications.
User interface (UI) copy is all the user-facing text in an interface, such as buttons, titles, error messages, and notifications.
User interfaces speak to users through UI copy, and UI copy allows users to speak back by guiding them to the desired action.
For example, in a confirmation dialog, the question “Download package?” asks the user if they want to move forward with an action. This question would be followed by a button, “Download package,” that allows the user to confirm the action.
When a person interacts with a UI, they’re in conversation with it. This conversation influences the person’s feelings about the UI. If UI copy is useful, easily scanned, and action-oriented, users can more easily navigate, explore, and troubleshoot, and they’ll feel better about using the product.
Without UI copy, users wouldn't be able to use or interact with applications. But writing UI copy without considering the user-facing impact of each word is almost as bad as having no UI copy at all.
Because words are the most familiar aspect of a UI, users look to them first for guidance. UI copy that is clear, consistent, and concise results in a product that feels helpful and earns trust. UI copy that is confusing, unpredictable, and text-heavy leaves users feeling lost and frustrated.
The purpose of these guidelines is to promote best practices for UI copy in the Unity Editor and to drive for alignment between the UX writers and technical writers who write UI copy at Unity.
UI copy is not easy to write: it involves very few words that must convey complex concepts at a glance. Clear guidelines make writing UI copy easier and more efficient and increase the quality of our UI for our users.
Each line of UI copy contributes to the overall voice of the Unity Editor. The characteristics of a product’s voice impact how users feel when using the product. A clear, consistent, and delightful product voice is a powerful differentiator.
All UI copy must be:
Quality Check
To ensure that your UI copy has these qualities, read your UI copy and ask yourself the following questions:
Clickable controls that initiate an action or change a condition need clear and actionable copy.
For readability, limit buttons to 1 or 2 words, maximum 3.
When pairing a button with a single-action instruction, match the button's wording to the title. This parallelism adds clarity.
For example:
Example UI copy for empty states: